You are about to become a pro at videoconferencing: nothing more than a teleprompter (or "prompter", for language purists). The new version of Nvidia's broadcast software includes an automatic gaze adjustment feature that ensures your eyes are always pointed at the camera. Even if you are actually looking elsewhere.
Nvidia Broadcast 1.4 features two new features. The first, Vignettetatura, is an effect that blurs the points of light behind the person speaking, creating an image that is pleasing to the eye. An improvement on the various “virtual background” effects that have started to be used in video conferencing. And so far. The really interesting function, however, is the second one, and it concerns our relationship with the camera: it's called Eye contact.
What is this function about?
Eye Contact is an AI-enhanced effect that automatically aligns people's gaze with the camera, while maintaining the natural color of the eyes and lids. In case of distraction, the gaze adjustment will gradually return to its original position. Do I repeat it more clearly? If you go on video to read a piece of paper that is on your right, you can easily look in that direction: your viewers will see you staring at them.
You no longer have to worry about getting distracted or having a blank expression during calls. You will always be (or appear to be) focused and present, without any effort.
The importance of eye contact with the camera (and viewers)
The feature will be greatly appreciated by many streamers. It was developed to make videos and video conferencing more natural and engaging, allowing creators to focus on what they're saying and interact with their audience without getting distracted. Eye Contact is currently available in beta and Nvidia is working to refine it further. The next steps aim for perfect adaptation to the ambient lighting to ensure that eye contact seems as natural as possible.
At this point the question I ask myself is: how to prevent such a system from being used during online school exams or tests?