You are about to become a videoconferencing pro: anything but a teleprompter (or "hunchback", for language purists). The new version of Nvidia's broadcast software includes an automatic gaze adjustment feature that ensures that your eyes are always focused on the camera. Even if you're actually looking elsewhere.
Nvidia Broadcast 1.4 features two new features. The first, Vignettetatura, is an effect that blurs points of light behind the speaker, creating an image that is pleasing to the eye. An improvement on the various "virtual background" effects that have started to be used in video conferencing. And so far. The really interesting function, however, is the second one, and it concerns our relationship with the camera: it's called Eye contact.

What is this function about?
Eye Contact is an AI-enhanced effect that automatically aligns people's gaze with the camera, while maintaining the natural color of the eyes and lids. In case of distraction, the gaze adjustment will gradually return to its original position. Do I repeat it more clearly? If you go on video to read a piece of paper that is on your right, you can easily look in that direction: your viewers will see you staring at them.
You no longer have to worry about distraction or blank expression during calls. You will always be (or appear to be) focused and present, effortlessly.
The Importance of Eye Contact with the Camera (and Viewers)
The feature will be greatly appreciated by many streamers. It was developed to make video and video conferencing more natural and engaging, allowing creators to focus on what they are saying and interact with the audience without getting distracted. Eye Contact is currently in beta and Nvidia is working on further refining it. The next steps aim for a perfect match to the ambient lighting to ensure eye contact looks as natural as possible.
At this point the question I ask myself is: how to prevent such a system from being used during online school exams or tests?